We’ve dabbled in virtual reality many times before, including since the early 90’s with the Htc Vive cost W Industries virtuality system.
More recent years have brought us mobile-based devices like Samsung’s Gear VR and Google Cardboard, but these devices are essentially tasters of VR’s potential by comparison.
HTC Vive is much higher up the food chain, joining the Oculus Rift in actual flagship runs, but with the added and unique ability to track whole body movement through real-world space.
We’ve spent a lot of time with Live at Home now, with multiple gaming sessions in different VR games, and we think it’s a fantastic experience.
Aside from the more expensive HTC Vive Pro, the Vive is the most capable and exciting of today’s virtual reality headsets and systems, given its feature set.
And indeed, as a Valve-backed SteamVR offering, does it already weight to be the best well, yes and no.
Wireless controllers with multi-function trackpad, side grip buttons, dual-stage triggers, system button, and menu buttons:
There are two motion controllers included in the Vive box, one for each hand. The top of each one is dimpled, similar to headphones so that sensors can track them.
There’s a touchpad on the back of each one, a trigger, and large buttons on the handles to offer grip mechanics.
Each controller is lightweight and rechargeable via mini-USB. In general, we found that you can get hours of play from the controllers before you even need to think about recharging.
You can even see a battery indicator on each controller’s virtual version in the virtual world, so you always know how much juice they have left:
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